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 Virtual D1GP Rules and Regulations

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Join date : 2014-10-22

Virtual D1GP Rules and Regulations  Empty
PostSubject: Virtual D1GP Rules and Regulations    Virtual D1GP Rules and Regulations  EmptySat Nov 01, 2014 11:06 am

Vehicle Regulations


•Participating vehicles are to be two wheel FR, RR, MR orientated. Must be a production vehicle that is a road going model,  must RWD, FWD or AWD from the factory.


•Vehicles that are manufactured solely for the purpose of racing is prohibited.



*This includes any Pre-tuned vehicles -

Vehicle list (e.g.)

TOP SECRET Nissan S15 D1 Spec

TOP SECRET Toyota Supra 0-300

No Shelby

No Super GT, Time attack, GT-1/2 or 3 racecars


   [ Please use your own discretion when choosing a vehicle for D1GP. ]



•Front wheel drive (FWD/FF) vehicle with RWD platform conversion is allowed.


•All wheel drive (4WD) vehicles without a RWD platform conversion is prohibited.


•Vehicle must maintain its original body/chassis - only stock body construction from manufacturer.


•All vehicles must be equipped with a rollcage and safety harness. Convertible vehicles must have a hardtop and/or supporting safety rollcage vehicle chassis.




(*This rule exclusively allows the following vehicles to participate in D1GP due to forzamotorsports incapability to allow rollcages in certain cases - Nissan GTR V-Spec, Mazda Rx-7 Spirit R)


•Vehicles appearance must remain similar to that of its factory built counterpart.


•Racing Slicks and Drag Slicks not permitted for championship usage - only tires that are available to the general public.


•D1GP does not hold a vehicle power cap, HP/PS will not be restricted.


•S Class will be highest available class.


•No positive camber


•Simulation Damage will be on


•Foreign Vehicles Only!! ( Only vehicles from Asia or of an Asian manufacturer are permitted
Exceptional Vehicles: BMW M3 E92, Vauxhall Insignia, Renault 5 turbo)





Track/Lobby Rules




ZERO Tolerance Rule- There is be no reason for bullying, disruptions/disturbances of any kind during qualifications and tsuiso rounds.

A single warning will be met with driver, if actions continue driver will be disqualified from that D1GP Round.




If player still persists in disturbing the flow of the tournament, they will be permanently disqualified from the entire series.




*Players must mute their microphones during all battles*




Drivers will receive a score of ZERO if they fail to show at the time they have registered for. However, exceptions can be authorized if it is an emergency situation for that driver. Drivers that fall under this exception will be the first qualifier in the next qualifying session.


If a driver experiences a connectivity issue, where they cannot connect to the Session, they will be bumped to the first slot of the next Session, which gives them time to fix the connectivity issue they may have. If the issue advances after this period, at the discretion of the D1GP coordinators, the driver may be included in a private lobby later on after the scheduled Qualifying Sessions; or the driver may be subject to disqualification.




For Tsuiso Rounds, if two drivers cannot connect in the same lobby with other drivers, they will be moved into a private lobby to test the connections of both drivers. If drivers are unable to connect via private invitation, both drivers will be forced to run " Solo Suicides ". Meaning both drivers will run 2 consecutive solo runs and be judged based on their independent scores, similar to qualifying runs.




READ CAREFULLY: D1GP allows NO "illegal" reserved drivers to replace drivers that qualify and who cannot make Tsuiso rounds. If a driver does not show, he will be forfeited and his opponent will be given an automatic “Win”. HOWEVER , D1GP does allow a "17th driver" within limits of reservation. This driver will ONLY be available to replace the existing driver that scored higher to reach the 16th position in the SUPER16.




Team placement: This Track statement is an experimental procedure in virtual D1GP. Teams of 2 or more who participate simultaneously are permitted to designate their own "team booth" behind qualifying area. Teams are to leave necessary room for drivers to pass and approach the start line. Common courtesy is key.




Judging




D1GP judges on four main foundations/criteria based on each drivers ability to drift the course. Speed, Angle, Line and Driver Style are the 4 criteria drivers need to be aware of when competing in Qualifying and Tsuiso Rounds. In hindsight, there will be 3 judges dedicated to 1 specific type of judging criteria and max score will be no higher than 30pts.




Driver Style will be averaged out by all 3 judges with a max score of 10pts.

Speed is judged based on how fast a driver can enter the first corner and maintain that speed throughout the course. Speed will vary based on each course layout, which will be kept in consideration as judging varies.




Angle is judged based how perpendicular the drivers vehicle is to the intended line of the course. Measured in degrees, the angle is observed not from the vehicle's front end, but from the rotational axis at which the cabin is positioned. 87 to 90 degrees is considered full locking angle as the vehicle becomes completely perpendicular to the track. Anything above 90 degrees is considered backwards or "reverse" entries. Scores for this criteria will be no higher than 30pts.




Line is judged by how precisely a driver can maintain their vehicle on the suggested course layout based on the D1GP coordinators. This includes how well they follow clipping zones, outside zones and how well drivers follow the guidelines from coordinators exact setup. This also will be no higher than 30pts.




Driver Style is based on the excitement of the drivers' skill of performance while drifting the course. This includes big entries and creative usage of the other 3 criteria. Judges will average all 3 scores to make the final score, highest score will be 10pts.




Zero スカル!!

The following list describes what actions, according to D1GP, cause a ZERO score.


-When driver loses angle mid drift

-When Lead or Follow car is no longer on the appropriate line suggested by D1GP coordinators, this includes vehicles that run off track.

-Tire Drops or dirt slides(unless specifically stated by D1GP coordinators it's allowed)

-Illegal passes are and will be considered a zero score

*Illegal passes include: Deliberately missing the suggested line to skim pass the Lead car

- Forcing through lead car line.

- Damaging Lead car in an attempt to pass.

-Zero score would be set if Qualifying driver fails vehicle roll on 2 attempts.




Gentlemans Roll

The Gentlemans roll is considered the "Rolling start" of any D1GP qualifying and tsuiso round. The rolls will be enforced with different speeds for different courses to ensure that the follow car has a fair chance at staging.



*IMPORTANT MESSAGE: ONE OF THE MOST CONTROVERSIAL CALLS IN DORIFUTO, GAP WILL NOT BE JUDGED!!!  


The distance (WITHIN REASON) between the Lead driver and following driver will not boost score of lead car in any case or situation. True judging score will only be placed as what judging card requires of - meaning the follow car can still supply an adequate run better than Leading car no matter the gap difference.








**MODDING***




Illegal modifications are allowed in D1GP, WITH EXCEPTIONS:

-Vehicles with modded wheels that require DLC content to be downloaded are prohibited. Only wheels from manufacturers vehicles that are already available with the purchase of Forzamotorsport 4.




- In Tanso Rounds (Qualifying) ONLY, vehicles are allowed to remove front bumpers of any kind, bonnets and rear bumpers/diffusers are to remain intact at all times.




-Modding vehicles in such a way that it becomes unfair to other players as far as playability and competitiveness will result in disqualification.




-Modding the game in such a way it that obstructs the other drivers ability to run the course will result in automatic disqualification.




That is all, see you all soon to experience the excitement of D1GP!!
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